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May 01, Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Remove trees from the terrain during runtime? Discussion in 'Scripting' started by Velo, May 1. May 21, When you have configured your Settings (described below), you can paint Trees onto the Terrain in the same way you paint textures or heightmaps.
To remove Trees from an area, hold the Shift key while you paint. To remove just the currently selected Tree type, hold down the Control key while you paint. Aug 19, /// /// AS_TreeTerrain written by Paul Tricklebank. /// Add this script to a terrain positioned at 0,0,0 and do not add tree colliders.
/// This script will generate colliders and add the tree damage script to each tree instance. Apr 19, Unit f1 crashes when trying to remove trees from the terrain. Deleted the Terrain, Tried with new terrain, Didnt work. Started a new project,Same trouble. My work's halted all of a sudden for this issue. issac, Dec 1, #1. Aug 26, Discovered a solution. It is to grab all the TreeInstances in the terrain's TerrainData and place prefabs.
Then remove all of the trees from the TerrainData. Word of caution (As I've just found out the hard way) changing TerrainData in-game effects the TerrainData in the editor. Jul 06, Mar 11, Posts: Hi! I'm currently working on procedural generation of a terrain! I've managed to find tutorial about it but I got to the moment where I had to spawn the trees. My idea was getting a random vertices from the generated mesh and spawning the trees on them.
After many hours of struggling and looking around the internet I've.